![]() Head through the gate to find the boss fight.This will open a secret gate in the wall across from you.At the lower level is a pool you can Hookshot over.Head to the cave system that connects to the Lost Cemetery with the Stranded Sailor on its West side.Head into the next room to fight the minotaur knight mini boss.Blow up the wall that blocks off one with a bomb, then use the Hookshot to rapidly cross the room and light them both. The next room has two torches that have to be lit with fireballs within a couple of seconds of each other.Head left afterwards to light another brazier and open up the next gate.Continue through the gate to fight more bugs, ending with a giant one covered in miniature foes.Head into the next room and do the same thing to the distant brazier across from you.Cut through them to reach the stairs to the higher level, then walk head to the top of the room and walk along the wood bridge until you can shoot the brazier with a fireball. The room beyond is full of shrubs that turn into insects when damaged.Burn it with a Fireball and drop down through the hole behind it. Head to the building and through the door just South (bottom-right) from the starting Door.To find the upgrade location, head to the Lost Cemetery Door and take the following instructions: You can upgrade the spells in any order, but we’ll start with the bow, as the one players are likely most used to. Requires: Bow, Fireball, Hookshot, Bomb.Hookshot: Allows players to sword swing while using the hookshot for high damage.Bomb: Spell no longer damages the player, making it safe to use at short distances.Fireball: Adds burning effect to enemies that damages them over time.Bow and Arrow: Hold down the spell button charges the arrow for extra damage.We’ve outlined where to find them below as well as what the new effects are. To upgrade and power-up your spells in Death’s Door, players have to find the locations of several hidden mini-boss fights that each power up one of the game’s four magic spells, usually by adding a secondary effect or quality to the spell that makes it more viable in combat situations. Unloading an actor which clearly should be loaded (e.g.All Spell Upgrade Locations in Death’s Door.Using restricted items (such as farore's wind in the overworld or ocarina in boss rooms). ![]() Ĝausing a switch to remain pressed longer than it should.Something except for a sword on B (excluding normal circumstances like riding Epona).Delay happens naturally in many shops if you buy quickly, this is ok) Using collection delay to your advantage (e.g.contact a moderator if you aren't sure if something is a clip). Ĝlipping (note that this is well defined for both solid collision and soft/actor collision.Ğntrance point glitch (or other respawn point manipulation).voiding, entering a loading zone) Banned Techniques: Ĝutscene skips which only use movement from inputs completed before the cutscene begins (e.g.Ĝlimbing ladders or vines during cutscenes.Swimming laterally while wearing Iron Boots.Remote Wall Interactions (touching a wall to interact with another wall sooner, e.g.Hoverboost (equipping hover boots whenever you want, including high speed situations).Going Out of Bounds (any area which is beyond the boundary walls of the map, or any area which is exposed to the lowest void plane in the map.).This includes internal timers such as those used for switches. ĝelaying a timer by pressing cutscene items midair.Touching misplaced or accidentally-exposed loading zones (e.g.Twisted sidehops or backflips out of siderolls or standing ESS shuffles.Shielding damage midair to take Link out of a backflip or sidehop and into a normal airborne state.Ěttacking to collect or hit an object on the other side of a collision.bridge clip, darunia's door, forest's falling ceiling) Passing through the back side of a one-sided collision (e.g.Skipping text triggers via weapon swapping.Placing bombs on lava pits to damage Volvagia. ![]() Rolling from the blue switch in Jabu Jabu's Belly. ![]()
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